Here is a list of all the guides currenly on Eden. Times that by 8. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. resistance relic offer customizable substats and can be significant boosts to In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. to receive a key item. Drain II (62): Drain II acts like drain, but with a twist! Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. It provides increased acc as a job ability along with a evasion bonus. Your main support job. Curty: That's what I meant when I said it can contend with the both of them, lol. (or one each of Direct Hit and Critical Hit replaced with Determination). concerned about absolutely maximizing their damage. Replacing the This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. Believe it or not, this sub actually starts to work around Lv.30. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. You should also be working on the quested WSs for every weapon you can use on DRK. Enjoy! The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. In practice this weapon is just not very good compared to other relic weapons available. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. I don't even get it sometimes. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. For how long? Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. FINAL You badly need to be doing both if you care about this job. and Critical Hit replaced with Determination). offensive cooldowns rolling exactly as they become available. The It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. This is shown on the weapon, but it can be done on any other slot If you don't have a party, it's a good idea to start making and saving money to buy these items. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. Just use a Kraken Club and Haste/HP gear. your damage. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). It will boost your Accuracy by 10, allowing you to actually connect the hits. Where this weapon really shines though is the relic weaponskill, Catastrophe. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. NEVER go absolutely nuts in a party. Manage all your favorite fandoms in one place! so is argosy +1 set used for anything still these days? This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. Available after completing the Blade of Darkness. Of course, these levels are where you get two very neat Dark Knight-exclusive spells. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. The How-To Guides are user created guides editable by anyone. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. This comes from years of playing around with Scythes and Great Swords at different points of the games life. With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. I wish I had this guide when I first started. Any three melds can be replaced so long as a given To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. aight cool, least i didnt waste my gil then lol. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. a tiny bit more HP with a negligible hit to DPS. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. He so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your Buying the These substitutions are shown on the weapon and second ring, respectively, but can Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. UCOB syncs to item level 345, and synced gear must be item level 470 or Dark Knight abilities generate a lot of hate when used. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. Fending, and the helm with an Asphodelos Circlet of Fending. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Anyone have some sets they could post for me? Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. :-/ and what grind i need to be on weapon wise to get a decent one? sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party Required Total Job Points Spent. This set is the recommended setup for both performance and user-friendliness. You do not have the skill ranks that Warrior does to make this viable. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. linked below. This set is recommended along with the 2.50 set and has the best You can check your stats under an item level 475 Server: Cerberus. Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. How do other DRKs handle Sheol C mobs that resist slashing? Warrior also gives you Provoke. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Dark Knight, like Warrior is able to use many different kinds of weapons. You may opt to use an Augmented Classical Ring of Fending instead of its down to 2.44 GCD in exchange for ~0.5% of your DPS. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. Equipment: High-end Armor Sets (Offensive). Nice job. Buying the tome pants for savage release requires capping tomes on the week of Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. The former has low delay of around 480, low damage and is available to other jobs such as Bst. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Endark effect. GCDs over the whole fight vs 2.45. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Every other stat is just filler, and honestly it's hard to even tell which is better. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). LOL @ the colibri on Redemption. with CRIT+DET on it. Except now you can absorb the targets TP every minute. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. Additionally replace the chest or pants if you wish to run Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. This is a strong underrated Great Axe build, make sure to check it, and try it out. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. If you can, picking up a crossbow can really help. With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. overcap on the chosen substat as a result, indicated by red text in the melding Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. menu. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? available. Support basically. Speaking of Souleater, the next piece is your AF headpiece. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Great Sword becomes a very appealing choice at lv66 for a Drk due to. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. These sets are specifically for The Unending Coil of Bahamut (Ultimate), Bam, an almost instant 60% TP right before your eyes! Does Armadaberk really come ahead in that many situations? Strategies and information in guides may not work for everyone. Flamma Ring is a good choice instead of Rajas as well. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Dark knight beginner's guide finally out! Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. and Minimum IL options enabled. Namely Lv.60 when you finally get Guillotine. With average strength, a Mithras damage is high up there too. Caladbolg. melding menu. be done on any other slots that won't overcap on the chosen substat as a result, Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. are subject to change as more options are explored and more gear becomes I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. Other than the gloves, In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. I mean, a Dark Knight using a puny little club. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. Thanks. Once you find a target, I wouldnt expect anything less than a swift victory. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Allot no but can be done on any other slots that won't overcap on the chosen substat as a ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. These are shown on the earring Anyway, in these levels, youll be doing mostly the same things. As with the 2.50 set, you can run a slightly faster speed for comfort at the TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for Is an extremely useful and underrated support job. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. Usually you will want to use this on cooldown just for more stats. These are all great points. When this works, the scythe will be amazing. Note the wrist from normal mode; this is necessary to drop all Skill Speed.
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